Wednesday, June 8, 2011

scratchpad是个好东西之May20:493 review - Next Generation User Environments


493 final review - Next Generation User Environments
Ubicomp = ubiquitous普及+computing: one person, many (invisible) computers <invisible, peripheral, integrated>
Ubiquitous computing enhances computer use by making many computers available throughout the physical environment, but making them effectively invisible to the user.
不知不觉, peripheral attention (vs focus)
Pervasive computing ~ ubicomp+mobility
        seamless mobility -> session mobility
        adaptation to local capabilities
        environ senses instead of explicit user interaction
        from small dumb devices to PCs
Information Appliances<computers specialized for a certain task, concrete&simple, functional>
perceptual and multi-modal(senses) interfaces
        goal: make use of natural human actions
– Speech
– Pen (and keyboard!) input
– Perceptual interfaces – Gestures
– Gaze-based interfaces – Tangible interfaces
speech and its issues
kinds: speaker (in)dependent, continuous/discrete, vocabulary size
- differences in recognition rates
- cannot assume recognizer is correct
- doing NLP (neuro-linguistic programming)
multi-modal
        natural language recognition+speech output+gesture+...
        use of different input and output modalities (senses) in combination
tangible有形interfaces TUI: ui that augment the real physical world by coupling digital info to everyday physical objects and environments
related terms: graspable, embodied, manipulative, haptic
TUI-GUI: lens-window, phicon=icon, tray-menu, phandle-handle, instrument-widget
augmented reality
是一種實時地計算攝影機影像的位置及角度並加上相應圖像的技術,這種技術的目標是在螢幕上把虛擬世界套在現實世界並進行互動。
augmented rooms and person tracking, active badges
        user sensors to construct model of the environ
        shared view of the world b/tw system and user
ubicomp lecture room
        remote sensing (light, highlight screen by pointing, physical alarms)
        ppl identification (speech/bioidentification/button pressed, fingerprint/login, id card)
        context-awareness (mobile phone in silent mode)
challenges in next generation UEs
  1. continuously present interface
  2. present info at different levels incl. periphery attention
  3. connect events in physical and virtual worlds
  4. context (consist of what, how to modelize, how to obtain info)
  5. make invisible computational objects (privacy and user control)
  6. consistency management (how this world changes, who changes it, how/when tell user)
  7. who controls? collaborative issues

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